![]() It doesn’t ease you into the experience, slowly teaching you the rules and giving you time to understand its complex systems. Read next: Batman: Arkham Knight reviewīloodborne isn’t like most modern games. Arkham Knight’s treatment of that truth is heavy-handed, but that doesn’t make it any less satisfying. ![]() Like its predecessors in Rocksteady’s Arkham series, Arkham Knight understands that Batman’s toughest battles are mental there’s no villain more dangerous than the darkness looming in Bruce Wayne’s mind. The combo-heavy combat system that birthed a dozen action-adventure knock-offs remains fluid and physical, and the deep bench full of various Batman villains helps to liven up what would otherwise be boilerplate beat ‘em up side quests. If you hear a bunch of thugs wailing on a captive or daring to insult the Caped Crusader, you can swoop in and show them the cost of tempting fate. (Seriously, you’re going to be doing a lot of winching.) You can spend hours soaring above Gotham’s skyline, tuning into radio dispatches from friends and foes alike. The power fantasy at the heart of Batman: Arkham Knight remains one of the most seductive in all of gaming: spend enough time brawling, blasting, and winching, and you can liberate an entire metropolis with a single tool belt and tank.
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